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New Shapes Introduced to Planet Nomads by 0.6.12 Update. Merging Two Months of Work into Development Branch.
How the Improved Animals Will Take You by Surprise. About the New Energy System, Switchboards and Mobile-Base Wheel. A Quick Physics Fix Patch Today, Hovercrafts Coming Up Next. Update to Unity 2017 Not Happening, Rollback Imminent. Release Schedule Until 0.8 with a Surprise. Up to The Skies – 0.8 Monumental Travels Has Arrived. Last Dispatch of 2017 & What’s Coming in 2018. Short Notes about Wreck Designing and other Kickstarter Rewards. Update 0.8.14: Joint Locking and Light Coloring. What’s the Weather Like in Planet Nomads?. Apollo 11 Anniversary Special Event: Win a Planet Nomads Merchandise. PS: Want to follow the development of Planet Nomads more closelyĬheck the list of features, past, present and future, on Planet Nomads Trello board. Thanks again to Blender and its relentless army of developers, who made this possible. We are creating our own add-ons and will be sharing them on Blender forums once they are polished. With our animation progress reaching a satisfactory level we are happy to present the salamander taking a bite.Īnd here you can see it finalized for Planet Nomads. And hoping to see close collaboration between Blender and Unity. We are looking forward to PBR Viewports, currently in development. With this great animation user experience we could very well use Blender for modeling as well. Editor in the likes of Softimage Keying Panel (or Maya Channelbox) Ability to customize all hotkeys, some of them are still hardcoded More intuitive motion capture retargeting Magically real-time bug fixing by the dev community Tons of free add-ons to customize your workflow Managing of animations and support for multi-animations in Unity Robus and efficient bone system (very easy to understand, great for reusability) Great skinning tools (drastically reducing the time needed for skinning) Cenda is making good use of Python scripting language for add-ons that further speed up the animation process. What a combo!īlender fit right into our workflow and export to Unity is a breeze.
Other team members found out that Blender is incredibly powerful and easy to use 3D software.
The constant cries, threats and desk-banging by Cenda (our animator, video wizard and former Softimage user) have finally paid of. Soon enough it became clear that due to bugs and missing tools, we'd need to look elsewhere. We began our animation journey with 3ds Max, wanting to use the Character Animation Toolkit plugin. We'd like to dedicate today's blog post to the amazing community of Blender developers and users.